A Necron Doom Scythe strafing the enemy with its lethal arsenal. A Doom Scythe is a Necron aircraft and Attack Craft capable of combat operations in both the void and within a planet's atmosphere.
The Doom Scythe serves the Necron forces in the interceptor, starship assault and fighter-bomber roles. It is designed to range independently of the main Necron military force whilst visiting terror and destruction upon its enemies. Capable of destroying both infantry and vehicles alike from the air with impunity, a Doom Scythe is a dangerous foe that can often cause significant destruction to an enemy army on its own.
Doom Scythes are heralds of terror and dismay, supersonic fighter craft that range far ahead of a Necron invasion. Unlike many of the forces deployed by the Necrons, Doom Scythes can function in a highly independent manner.
When faced with a situation outside of known parameters, the pilot can sift through and retrieve the correct response from this datastack. Thanks to the ruthless precision of his android brain, the pilot can simulate billions of possible strategies in the span of a few nanoseconds.
Because of his robotic nature, the pilot is uninhibited by mortal frailties and is able to steer the craft to higher speeds and perform more extreme manoeuvres than pilots of flesh and blood. Likewise, a Doom Scythe is also a small spacecraft that fulfils the Attack Craft role in Necron fleets, despite the lack of a cockpit to protect the pilot; such niceties as oxygen and pressure are of little consequence for the undying form of the Necrons. A Necron Doom Scythe.
Doom Scythes are often deployed to sap the resolve of the enemy before the battle beings in proper, for its presence induces an almost irrational terror in living creatures. A Doom Scythe's primary propulsion systems is a scaled up and augmented version of the dimensional repulsor drive employed by Tomb Blades. On these smaller craft, the whine of the drive is piercing and discomforting.
On a Doom Scythe, the scale and amplitude of the sound is many hundreds times greater; it resonates deep within the primitive core of living brains, playing havoc with memory, perception and sanity. Victims can collapse into a catatonia, slump into slack-jawed vacuity and suffer hallucinations of their dead comrades returned to worm-eaten life. Tesla Destructors explode into life, raking the battlefield with arcs of eldritch lightning, instantly incinerating any infantry not cowering in cover.
Armoured targets can perhaps weather this sizzling storm, but they cannot hope to stand against the fury of the Doom Scythe's main weapon -- the aptly named and rightly feared Death Ray.
A particularly alert foe might recognise the nimbus of energy building up around the focusing crystal, or the abrupt change in air pressure; but few recognise the significance in time.
A single Doom Scythe can carve its way through an entire armoured column so long as its Death Ray remains operational; and a full squadron can reduce the sprawling spires of a hive city to fulminating slag in less than an hour. The technical specifications for this Necron unit have not been obtained or released by the Ordo Xenos.
Sign In Don't have an account? Start a Wiki. Contents [ show ]. A Doom Scythe of the Mephrit Dynastydorsal view. Close-up view of a Doom Scythe's ventral turret-mounted Death Ray. Categories :.The arrival of a fleet of Night Scythes heralds a Necron planetary invasion. This is not to say that a Night Scythe is in any way defenceless -- quite the opposite.
Like its counterpart, it is capable of combat operations in both the void and within a planet's atmosphere and it serves the Necron forces in the interceptor, starship assault and fighter-bomber roles.
With its turret-mounted Tesla Destructors and the nerve-shredding shriek of its engines, the Night Scythe is a formidable fighter craft in its own right. Should a Phaeron wish to reach out his hand and reclaim one of the planets sundered long ago from Necron rule, his first wave of attack inevitably includes a fleet of Night Scythes.
Manoeuvrable enough to evade incoming fire from orbital defence platforms and swift enough to outpace mustering defenders, Night Scythes can ghost through a defence perimeter to deploy invasion forces directly at the heart of key enemy installations and strategic locations.
Once a foothold has been established, coordinates are relayed to the main army, enabling Monoliths and other Necron forces to teleport into position, and the invasion to begin.
Night Scythes are piloted by a Necron Immortal who is hard-wired into his aircraft. Because of this robotic nature, the pilot is uninhibited by mortal frailties and is able to steer the aircraft to higher speeds and perform more extreme manoeuvres than pilots of flesh and blood.
Likewise, a Night Scythe is also a small spacecraft that fulfils the attack craft role in Necron fleets, despite the lack of a cockpit to protect the pilot; such niceties as oxygen and pressure are of little consequence for the undying form of the Necrons. A Necron Night Scythe. Unlike the armoured carriers employed by other races, the Night Scythe does not have a transport compartment as such. Instead, it deploys its troops by means of a captive wormhole whose far end is anchored on a distant Tomb World.
If the Night Scythe is destroyed, its payload squad is simply isolated from the battle until an alternate means of deployment can be established. Night Scythes are often employed as far-ranging scout ships, tasked with making contact with other Tomb Worlds or searching out lost Necron planets suitable for reclamation.
On worlds where the interlopers are either few in number or primitive in nature, a Night Scythe spearheads a ruthless subjugation. Such tests are long and exhaustive, and the pilot is often forced to dissect entire townships in order to harvest sufficient data.
Most such subjects do not survive the scientific method that follows, but are instead stripped down molecule by molecule and neuron by neuron. The technical specifications for this Necron unit have not been obtained or released by the Ordo Xenos. Sign In Don't have an account? Start a Wiki.
Contents [ show ]. Close-up view of a Night Scythe's ventral Wormhole Portal. Close-up view of one of a Night Scythe's Tesla Destructors. Categories :.Here at Games Thriftshopwe always try our best to provide the most accurate descriptions and crystal clear photographs so that you know exactly what you are purchasing! We would ask you to please examine all photographs carefully as you will receive the exact item pictured and described.
Click here to view our other Necron listings! Please note this is per item. If you are having trouble with this step, please visit the eBay. All items come with free delivery and are either sent with full tracking via MyHermes, or by Royal Mail where possible.
If for any reason you are not happy with your item swe give you 60 days to return your order back to us for a full refund. If you have any problems at all, please do not hesitate to contact us via the eBay messaging system.
We will always do our best to rectify any problems you may have. Due to the fragile nature of Warhammer, we cannot guarantee that the item s will arrive fully assembled. All we ask is that payment is be made no later than 14 days after the listing has ended. If you are buying more than 1 item, we will always send an invoice combining postage.
Acrylic Warhammer 40k Necron Protocols Tracker. Warhammer 40k Necron Warriors set of 6 plastic miniatures. Warhammer 40k Indomitus Necron Overlord brand new miniature on sprue. Warhammer 40, Lord of The Rings. Warhammer Carry Cases. Warhammer 40K Necron Doom Night Scythe Painted Here at Games Thriftshopwe always try our best to provide the most accurate descriptions and crystal clear photographs so that you know exactly what you are purchasing!
Shipping our promise packaging payment. Combined Shipping If you have won multiple items we will always send you an invoice with combined postage costs. Our Promise If for any reason you are not happy with your item swe give you 60 days to return your order back to us for a full refund. Packaging Due to the fragile nature of Warhammer, we cannot guarantee that the item s will arrive fully assembled.Please note that this is the tactics for 8th edition Necrons.
Their current tactics can be found here. Necrons got an upgrade, trading the Tesseract Vault crutch for a few more options, leaving the Tesseract Vault a reasonably competitive unit but not something you'd want to take more than 1 of.
Doomsday Arks are in almost every list as a 3 of, Doom Scythes have appeared as a very common addition to many armies, especially those that do well. Immortals and Tomb Blades with Tesla were good and got a lot better. Imotekh is our most powerful HQ choice, possibly a previously hidden gem, now he's the shining star of our Unique line-up.
Necron Review: Heavy Support: Doom Scythe
Lychguard aren't quite as terrible as some might have thought, but still retain a large number of counters. Some wargear got a lot better, the Wraith pistols and whip coils look worth taking sometimes now, as does resurrection orbs and voidscythes look really juicy. Your equivalent of a psyker discipline. They are all potent, and have their own niche for utility, so consider what you are up against before defaulting to Antimatter Meteor.
Note that none of these get harder each time they're cast, since they're not Smite - likewise, they can't be denied, and abilities that protect only against psi-based mortal wounds won't stop these. You can either roll for each model that has these, re-rolling duplicates for each model, or just select them, but if you select them, you can't repeat a selection until every power has been taken, army-wide.
Works a lot like the Smite psychic power and is basically the power we use to judge our other powers on. This is great if your opponent is 24" away, they don't have a cheap unit to protect themselves from smite. This will always do something unlike a lot of the other powers, its sheer versatility is what makes it great on both C'tan and Tesseract Vaults.
Choose a visible enemy unit within 18" and roll 1d6, adding 1 if the caster is a Tesseract Vault. Note also that even if a model is missing wounds you still roll against their full wounds profile. This is good against expensive multi-wound units including characters. Note that this power doesn't cause wounds, this means any abilities that trigger when a model loses wounds can't be used FNP, Lychguard, etc.
With normal C'tan you want to target wounds models, with Tesseract Vaults, wound models. This will rarely do as much damage as Antimatter Meteor will, but the ability to target units behind screens and even characters makes it effective against certain lists.
Pick 3 enemy units within 18", and roll 1d6 for each; Tesseract Vaults subtract 1 from each roll. If the result is less than the number of models in the unit, they suffer 1d3 mortal wounds. An unmodified roll of 6 always fails. This is better than Antimatter Meteor if you can get within 18" of two units with 5 or more models.
This is great for C'tan in many circumstances, it's more circumstancial for Tesseract Vaults because the -1 only really applies against smaller units. You'll want this power if you plan on getting up close and personal, as soon as you get within 9" of 3 units this becomes better than Antimatter Meteor, it can be absolutely brutal if your opponent has more than that.
An excellent power for both C'tan and Tesseract Vaults if your opponent fields a list that relies on aura abilities, they'll be likely to clump up and you can deal mortal wounds to their characters. You will most likely want a longer-ranged back-up power if you pick this one, as while it is brutally effective at what it does, you might not be in range every turn.
Pick an enemy unit within 24" and roll 1d6 did you spot the theme here yet?One Day Challenge: Painting 1300 Points of Necrons
Pick an enemy unit within 24"; this cannot be a Character with less than 10 wounds unless it is the closest model. Roll 1d6, adding 1 if the user is a Tesseract Vault. Then, whether or not the target suffered any mortal wounds, roll 1d6 for every other enemy unit within 3" of the target unit. You cannot choose several of the same power unless you've taken every other power already.
Bringing two Tesseract Vaults and a single other C'tan allows you to take two of the powers you don't want your Tesseract Vaults to have and have two Tesseract Vaults with identical powers. Or if you have two C'tan and a Tesseract Vault you can take the same powers on the two C'tan.Howdy fellow gamers, Mr.
MoreTanks back with another article on the Necrons. Be sure to check the Tactics Corner for more great articles! At pts, its fairly reasonable when comparing the point costs to other fliers in the game. This is a pretty big strike against it to be honest, as we all know, the game is getting nastier and deadlier, so surviv-ability is a must. So what is the plan here then with the Doom Scythe? Well, its stuck playing a ground support game by and large due to the fact that its main gun is a blast weapon.
Now, Necrons can deal with these units of course, but they usually have to drag them down kicking and screaming with dice. The real problem with the Doom Scythe though is that all you have to do to make it basically useless for a turn is to shoot a scary weapon at it. Plus, Snap Fire takes the teeth out of the Tesla rule, so leaning on your other gun is hardly an option. The other issue with the Doom Scythe is that all of its weapons are fairly short ranged.
I will anyways, Flyers can put their guns nearly anywhere on the board. That being said, there is an abundance of Interceptor out there, especially with the new Tau. This is where the surprising fragility of the Scythe really becomes an issue. The Deathbringer Flight Detachment requires 2 — 4 of these birds, and offers some pretty humble buffs to some already somewhat humble units. You can also take this as a part of the Decurion Detachment as an auxiliary formation, which is another use for it.
It lacks the durability to make up for its situational uses, when it works though, the Death Ray hits like a truck. The most important thing to remember with this flyer is that it lacks the traditional toughness of basically almost other Necron.
Use it carefully, like a scalpel, and you may find the right job for it. Posted on December 13, by Mr. MoreTanks in 40KEditorialTactics. Tags: Doom Scythe Mr. MoreTanks Necrons tactics. I just played a game against the formation recently. It was pretty lackluster. Name Required. Mail will not be published Required.
Email address:. Wargear: Death Raythe big gun, its pretty nasty.Do you remember those cheap, flying croissants that were so prevalent in early 6th Ed. Well, here's their older brother.
Unlike most of the forces employed by the Necrons, Doom Scythes can function in a highly independent manner and contain an advanced android brain as a pilot which is capable of simulating billions of possible strategies in the span of a few nanoseconds.
Doom Scythes are usually the first wave of a Necron invasion meant to clear out the annoying gibblets so that the more important Night Scythe could teleport its troops on the ground. Its propulsion system is a repulsor drive which is noted to be annoying enough to drive one quite mad. Should the enemy not yield before this, they are armed with twin-linked Tesla Destructors and a Death Ray for a more effective 'negotiating stick'.
It's basically a Night Scythe with the portal-gun replaced by a S10 AP1 Death Ray, it has random range in this case the average being Its only real weakness is small base models since it can be a pain to line up more than 5. Than again, even five S10 AP2 auto hits are close to the volley of bolter fire in effectiveness against your average Ork Boyz mob, or Fire Warrior squad, and while it loses efficiency against skirmishing low-armour save targets, twin-liked tesla destruktor rises it's own.
With a larger base unit like Terminators, Wraithguard or Warriors, the Death Ray can easily hit the whole unit if you place the Doom Scythe the right way. With the seventh-edition codex, this popular product of the space bakery got The changes revolve around the craft's hilariously-named Death Ray. Rather than carve a line through the battlefield it now drops a small blast template, losing the precise, miss-free nature we knew and loved.
Squadded TEQs still fear it, as the small blast is still liable to hit multiple models, but it's sadly less effective against groups or monstrous critters as it can miss now, and one S10 AP1 wound is still only one wound. Besides the death ray this croissant is largely unchanged, save a slightly lower price point. Still packs a good old Tesla Destructor, still a great air-to-air unit. Jinking, however, is a much worse option this edition, as you can neither fire your Death Ray nor get extra hits from Tesla.
Necron Datasheets- Doom/Night Scythe, Ghost/Doomsday Ark
Still a solid option, especially if you can clear out dedicated anti-air. Can be put into a formation that gives some fun special rules around increasing the BS of its Death Ray and pushing down foes' leadership values. The statline seems reasonable until you realise the Death Ray will always hit on 4s as it is a heavy weapon and the Doom Scythe must move every turn. The two tesla destructors are nice but for points they're a waste of time.
Bring a Doomsday ark or some destroyers instead. Namespaces Page Discussion. More More. Page actions Read Edit History. Wiki tools Wiki tools Upload file Special pages.Tesla Destructors seem to be going to 5 shots each, but heavy instead of assault based on the Twin Tesla Destructors being Heavy Death Rays also got a massive change.
Before they were basically short ranged doomsday cannons, now they probably hit harder than doomsday cannons and have longer range than before. Or is this not actually new? Shit, I never use Doom Scythes so I had spaced on that.
Warhammer Reddit Directory
Points depending Jeez man, that's an incredible buff lol. I guess they needed a way to differentiate it from the Doomsday Cannon and the mini Death Rays on the new Monolith. No no lol, I'm just assuming its new corner guns are smaller death Ray's they look nearly identical. There are lots of questions someone new to 3D printing has and none of them are dumb.
Faeit Facebook Twitter. Jesse Sinclair August 20, at PM. Magic Kram August 21, at AM. Jesse Sinclair August 21, at AM.
Jesse Sinclair August 21, at PM. Magic Kram August 21, at PM. Slite August 21, at AM. Rob Rob August 22, at AM. In the Spotlight. The 10 Questions you want to know about 3D Printing. What People are Talking About. Faeit BlogExchange. Warofsigmar : Rumors and rules for age of sigmar. Next week on pre orders! Next week, new wave of Space Marines and Necrons is coming in! Everywhere else, Mondays are complete garbage.
But here at Goonhammer, Mondays mean Necromunday! Beers with Peps. Frontline Gaming. Confessions of a 40k addict. La Voz de Horus.